I think this whole topic should be moved to "Cheat Engine Beta" subforum. You can try my build or wait for "third post release" CE installer. Hk.AppendChild(doc.CreateElement('DeactivateSound')).TextContent:=activateSound Hk.AppendChild(doc.CreateElement('ActivateSound')).TextContent:=hotkey.activateSound Hk.AppendChild(doc.CreateElement('ID')).TextContent:=inttostr(hotkey.id) Because of copy&paste, DB missed two lines. You save it to CT file, then open that CT file, custom sound settings are gone. It doesn't save custom hotkey sounds for AutoAssembler memrec. Right-click on it while holding the Shift keyĤa if your OS is below win7, open command prompt the other way.įfmpeg -i sound.mp3 -c:a copy soundMP3RIFF.wavĬurrent CE 6.5.1, second post release, has a bug. Select the folder you want to open in the command promptģ. And place it inside folder where you have your mp3 files.Ģ. I recommend "FFmpeg 32-bit Static Versions" from hereġ. (created wav file will still be as small as mp3, so you can embed more sounds like "godmode", "one hit kill", and more)įfmpeg -i enable.mp3 -c:a copy enableMP3RIFF.wavįfmpeg -i disable.mp3 -c:a copy disableMP3RIFF.wav WAV files by adding a RIFF/WAV header to standard MPEG Layer-3 audio files: Method to encapsulate MP3 files to appear as.
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